You can easily define your pucks and dewars in ROCK MAKER to keep track of your crystals’ location. In this section, you will learn how to how to perform the following actions:
Prerequisites:
Before you harvest crystals in ROCK MAKER, you should define the puck that your crystals will be stored in. Each puck defined must be manually assigned a unique name and a unique barcode.
Important: Only a ROCK MAKER Administrator can create, edit, or delete a puck definition.
To create a Puck Definition:
On the Explorer, expand the Setup node and double-click Crystal Container.
After the Crystal Container tab appears, you can create a puck in the Pucks Definition panel by defining the following information:
Note: All puck names must be unique.
Note: All barcode numbers must be unique.
Save your puck by clicking the Save button or by pressing Ctrl+S on your keyboard.
Note: To delete a puck definition, right-click on it and click Delete. Then, save your changes. Ensure that any puck you delete is not currently in use to prevent the loss of important data.
Before you harvest crystals in ROCK MAKER, you should define the dewar that your pucks will be stored in. Each dewar defined must be manually assigned a unique name.
Important: Only a ROCK MAKER Administrator can create, edit, or delete a dewar definition.
To create a Dewar Definition:
On the Explorer, expand the Setup node and then double-click Crystal Container.
After the Crystal Container tab appears, you can create a dewar definition in the Dewar Definition panel by defining the following:
- Dewar Name. Type a name for your dewar in the Dewar Name box.
Note: All dewar names must be unique.
- Number of Pucks. Type the number of pucks that your dewar can hold in the Number of Pucks box.
Save your dewar by clicking the Save button or by pressing Ctrl+S on your keyboard.
Note: To delete a dewar definition, right-click on it and click Delete. Then, save your changes. Ensure that any dewar you delete is not currently in use to prevent the loss of important data.
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